Monday, February 11, 2013

Copyright Law Review


With the world exploding onto the web, copyright laws have become even more so the tangled mess we all try to avoid. With Flikr pictures, YouTube Videos, illegal music downloading, and virtually anything you want to put into a presentation at the click of a button. But how do you know you’re allowed to use material? Even if it’s simply for a classroom, and not for personal use (for example, showing clips of films), many laws impede your use. To know what is allowed, research is essential. And it’s always better to learn on your own time, rather than for a court case.

The Copyright Act of 1976 is still the existing copyright law in the United States, and the framework for most developed countries’ own copyright laws. However, as the law was “designed to reflect the technologies in use in 1976, the act is a catalyst for friction between the law as it was designed and its applicability to technologies that have revolutionized communications and the distribution of information, tools, and entertainment,” (ECAR, pg. 2). Simply put, under copyright law, the United States protects original work in a “tangible medium.” Tangible media is defined as anything from print and paper to Hypertext Markup Language (HTML). The idea of “original,” however is hardly defined. Copyright laws last for different amounts of times. Privileges for a single author is their life plus seventy years, whereas it is ninety-five years for a corporate rights holder.

In 1998, The Digital Millennium Copyright Act (DMCA) was amended to the existing Copyright Act. 22 years after the original law, “it is an attempt by lawmakers to update copyright law to comport with new technologies, including digitization and data networking in particular. It consists of two main parts: a procedural section devoted to outlining the process whereby content owners can notify Internet Service Providers about an alleged infringer, and a substantive section that makes the breaking of encryption codes a violation of copyright law.” Basically, if something is stolen of yours, you have the right to inform and remove, and those caught breaking encryption codes get in big trouble.

When it comes to education, the adjective open has been used to indicate freedom under copyright laws. It grants user permission to engage in what David Wiley in his article “Open the Future” calls the “4R” activities: reuse, revise, remix, and redistribute. To reuse is “the right to reuse the content in its unaltered/verbatim form (e.g., make a backup copy of the content). To revise is “the right to adapt, adjust, modify, or alter the content itself (e.g., translate the content into another language. To remix is “the right to combine the original or revised content with something new (e.g., incorporate the content into a mashup). And lastly, to redistribute is “the right to share copies of the original content, the revisions, or the remixes with others (e.g., give a friend a copy of the content to a friend),” (Wiley, pg. 16).

Knowing what I can and cannot use in the classroom (or is illegal to anyhow), is very important. As an English content area teacher, I will be constantly showing works of authors that are copyrighted. Knowing that I can copy Hamlet in its entirety whereas I can show, by law, 30 seconds of each movie made from that play (unless I want to buy them all, which as a teacher, is nigh impossible). Even without the burden of being a teacher, the pressures of copyright law in digital media is important to know, as we are all “online.”

In Pamela Coke’s class, E401 (Teaching Reading), we were required to create a documentary. As such, putting any sort of music, pictures, clips, etc. into the documentary had to be carefully done, as the film was to be put onto YouTube. The documentary project is something that I would like to do with my own students at some point, therefore knowing the copyright laws is non-negotiable.